news

  • Columbia DSL is headed to Sundance

    We’re thrilled to announce that Frankenstein AI: a monster made of many is an official selection of the Sundance Film Festival. This coming January festival goers will step into an immersive storytelling experience with an AI. “Sundance: Darren Aronofsky, Megan Ellison, AI Projects to Debut at Festival” Audiences will be able to interact with an […]

  • Test & Break – an evening of prototyping

    This month’s meetup will focus on prototyping methods for immersive storytelling projects. When attempting to take an idea to execution, things can get complicated. How can you balance the differing needs, considerations and development cycles or story, play, and code? Join Rachel Ginsberg (independent strategist: brand + experience) and Nick Fortugno (game designer & co-founder […]

  • Strategic Storytelling

    Columbia DSL members Frank Rose and Rachel Ginsberg are running a two-day executive educational seminar/workshop at Lincoln Center on November 9th and 10th. Storytelling has always been central to human experience – it’s how we explain and make sense of the world. But today, as media-savvy audiences begin to tune out advertising messages while searching […]

  • Story I/O – a special event to explore new forms & functions of storytelling

    Led by Columbia Digital Storytelling Lab, Story I/O, or “Input/Output,” is a highly interactive one-day event to explore new forms and functions of storytelling. This first edition explores the lab’s collaborative work with Columbia School of Social Work’s SAFE Lab, creating a de-escalation room for youth that harnesses story, play, design, and emerging tech. The day also incorporates work by the Program in Narrative Medicine and The Patient Revolution to build simulations for empathetic care that embrace mixed reality and sensor-based technologies.

  • Speculative Fiction – world building for imagined futures

    Join us for an evening of Speculative Fiction & Design. In this special meetup, we’ll explore the power of narrative and design-futures as tools for world building and social impact. Our special guest for the session is Elliott P. Montgomery a researcher and strategic designer whose work focuses on speculative alternatives at the confluence of social, technological and environmental […]

  • Digital Dozen: Breakthroughs in Storytelling

    We’re excited to announce that the Digital Dozen: Breakthroughs in Storytelling Awards have a special online gallery. Designed at first to highlight the most innovative examples of digitally enabled storytelling however over time our goal is to evolve the awards into an archive project that enables replay-ability of these groundbreaking works. The Columbia University School […]

  • Special Event Feb. 23rd, live at the Film Society of Lincoln Center

    COLUMBIA UNIVERSITY SCHOOL OF THE ARTS’ DIGITAL STORYTELLING LAB ANNOUNCES “CONVERGENT,” A LIVE PROGRAM AND PODCAST WITH THE FILM SOCIETY OF LINCOLN CENTER Inaugural production Feb. 23 to celebrate the Lab’s “Digital Dozen” honoring groundbreaking storytellers and kick off the 2016 edition of Sherlock Holmes and the Internet of Things.  Columbia University’s Digital Storytelling Lab (DSL) is […]

  • Breakthroughs in Storytelling

    Columbia’s “Digital Dozen: Breakthroughs in Storytelling” celebrates the year’s most creative examples of digitally enabled storytelling as judged by the Columbia Digital Storytelling Lab. The works honored for 2015 include an ad campaign; a video game; an art installation; an experimental opera; an online community whose leaders have been targeted by murderous fundamentalists; and two […]

  • Welcome to Sherlock Holmes & the Internet of Things

    They resemble a line of ants transporting food back to a colony. Some carry rolls of tape, others clutch massive reams of butcher paper and a select few are the keeper of the scissors. Over a 100 people follow me out of the National Stadium located in Warsaw. We’re on a collective mission. Over the […]

  • “The Power of Immersive Media” featured in strategy+business magazine 

    Digital Storytelling Lab member Frank Rose has published a feature-length essay in the spring issue of strategy+business, the global business quarterly, on immersive storytelling as a tool for brand marketing. Titled “The Power of Immersive Media,” the article defines immersion as “the process of losing oneself in a fictional world” and traces its evolution in […]