As we reach the end of the semester students in “Digital Storytelling II: Building Storyworlds the art, craft & biz of storytelling” will make their annual visit to Google’s headquarters for a special pitching session.
On April 4th, the Digital Storytelling Lab held its 3rd annual “Breakthroughs in Storytelling” Awards. The Digital Dozen represented exceptional works of digitally enabled narrative from around the world. A crowd gathered at the Film Society of Lincoln Center to celebrate a mix of innovative VR films, a marketing campaign that defies description, games that […]
Developed and produced in collaboration with the Columbia University School of the Arts’ Digital Storytelling Lab, Frankenstein AI: a monster made by many is a design research project that explores implicit bias within algorithms and the need for inclusive design practices surrounding emergent technologies. Coinciding with the 200th anniversary of Mary Shelley’s Frankenstein, the project […]
We’re thrilled to announce that Frankenstein AI: a monster made of many is an official selection of the Sundance Film Festival. This coming January festival goers will step into an immersive storytelling experience with an AI. “Sundance: Darren Aronofsky, Megan Ellison, AI Projects to Debut at Festival” Audiences will be able to interact with an […]
This month’s meetup will focus on prototyping methods for immersive storytelling projects. When attempting to take an idea to execution, things can get complicated. How can you balance the differing needs, considerations and development cycles or story, play, and code? Join Rachel Ginsberg (independent strategist: brand + experience) and Nick Fortugno (game designer & co-founder […]
Columbia DSL members Frank Rose and Rachel Ginsberg are running a two-day executive educational seminar/workshop at Lincoln Center on November 9th and 10th. Storytelling has always been central to human experience – it’s how we explain and make sense of the world. But today, as media-savvy audiences begin to tune out advertising messages while searching […]
Led by Columbia Digital Storytelling Lab, Story I/O, or “Input/Output,” is a highly interactive one-day event to explore new forms and functions of storytelling. This first edition explores the lab’s collaborative work with Columbia School of Social Work’s SAFE Lab, creating a de-escalation room for youth that harnesses story, play, design, and emerging tech. The day also incorporates work by the Program in Narrative Medicine and The Patient Revolution to build simulations for empathetic care that embrace mixed reality and sensor-based technologies.
Join us for an evening of Speculative Fiction & Design. In this special meetup, we’ll explore the power of narrative and design-futures as tools for world building and social impact. Our special guest for the session is Elliott P. Montgomery a researcher and strategic designer whose work focuses on speculative alternatives at the confluence of social, technological and environmental […]
We’re excited to announce that the Digital Dozen: Breakthroughs in Storytelling Awards have a special online gallery. Designed at first to highlight the most innovative examples of digitally enabled storytelling however over time our goal is to evolve the awards into an archive project that enables replay-ability of these groundbreaking works. The Columbia University School […]
COLUMBIA UNIVERSITY SCHOOL OF THE ARTS’ DIGITAL STORYTELLING LAB ANNOUNCES “CONVERGENT,” A LIVE PROGRAM AND PODCAST WITH THE FILM SOCIETY OF LINCOLN CENTER Inaugural production Feb. 23 to celebrate the Lab’s “Digital Dozen” honoring groundbreaking storytellers and kick off the 2016 edition of Sherlock Holmes and the Internet of Things. Columbia University’s Digital Storytelling Lab (DSL) is […]