news

  • Columbia DSL has a new Podcast

    Sandbox is a podcast from Columbia University School of the Arts’ Digital Storytelling Lab that explores new forms and functions of storytelling. In each episode we highlight storytellers who are pushing at the edges of narrative possibilities. Columbia DSL’s Sandbox is now on iTunes | Spotify | Stitcher | Google Play Episode 002 Episode 001

  • Dinner with Frankenstein AI challenge

    We’re excited to announce a special Dinner with Frankenstein AI challenge. Teams from around the world will be designing and staging immersive dinner parties on October 27th and 28th. For more challenge details please click here. An invitation from Frankenstein AI: Scouring the internet, I found many stories about humanity — encountering tales of extreme love, hate […]

  • The Fall of Frankenstein – a series of events celebrating the 200th anniversary of Mary Shelley’s Frankenstein

    There are a number of fall events and opportunities surrounding the Frankenstein AI prototype. Please note that the following is subject to change. Collaborators wanted We’re looking for collaborators for the following. If you’d like to lend a hand please let us know. In addition, if you’d like to bring Frankenstein AI to an event […]

  • Building Storyworlds class heads to Google

    As we reach the end of the semester students in “Digital Storytelling II: Building Storyworlds the art, craft & biz of storytelling” will make their annual visit to Google’s headquarters for a special pitching session.

  • Breakthroughs in Storytelling Awards 2018

    On April 4th, the Digital Storytelling Lab held its 3rd annual “Breakthroughs in Storytelling” Awards. The Digital Dozen represented exceptional works of digitally enabled narrative from around the world. A crowd gathered at the Film Society of Lincoln Center to celebrate a mix of innovative VR films, a marketing campaign that defies description, games that […]

  • “Frankenstein AI: a monster made by many” kicks off world tour at the Sundance Film Festival

    Developed and produced in collaboration with the Columbia University School of the Arts’ Digital Storytelling Lab, Frankenstein AI: a monster made by many is a design research project that explores implicit bias within algorithms and the need for inclusive design practices surrounding emergent technologies. Coinciding with the 200th anniversary of Mary Shelley’s Frankenstein, the project […]

  • Columbia DSL is headed to Sundance

    We’re thrilled to announce that Frankenstein AI: a monster made of many is an official selection of the Sundance Film Festival. This coming January festival goers will step into an immersive storytelling experience with an AI. “Sundance: Darren Aronofsky, Megan Ellison, AI Projects to Debut at Festival” Audiences will be able to interact with an […]

  • Test & Break – an evening of prototyping

    This month’s meetup will focus on prototyping methods for immersive storytelling projects. When attempting to take an idea to execution, things can get complicated. How can you balance the differing needs, considerations and development cycles or story, play, and code? Join Rachel Ginsberg (independent strategist: brand + experience) and Nick Fortugno (game designer & co-founder […]

  • Strategic Storytelling

    Columbia DSL members Frank Rose and Rachel Ginsberg are running a two-day executive educational seminar/workshop at Lincoln Center on November 9th and 10th. Storytelling has always been central to human experience – it’s how we explain and make sense of the world. But today, as media-savvy audiences begin to tune out advertising messages while searching […]

  • Story I/O – a special event to explore new forms & functions of storytelling

    Led by Columbia Digital Storytelling Lab, Story I/O, or “Input/Output,” is a highly interactive one-day event to explore new forms and functions of storytelling. This first edition explores the lab’s collaborative work with Columbia School of Social Work’s SAFE Lab, creating a de-escalation room for youth that harnesses story, play, design, and emerging tech. The day also incorporates work by the Program in Narrative Medicine and The Patient Revolution to build simulations for empathetic care that embrace mixed reality and sensor-based technologies.