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    We’re excited to announce our new podcast – Crossroads

    The Columbia University School of the Arts’ Digital Storytelling Lab has a new monthly podcast entitled Crossroads. A collaboration with the Film Society of Lincoln Center, Crossroads is recorded in front a live audience at the Elinor Bunin Munroe Auditorium. The monthly podcast is a mixture of talks, interviews, fireside chats and lab project updates that explore new forms and functions of storytelling.

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    Special Event Feb 23rd live at the Film Society of Lincoln Center

    COLUMBIA UNIVERSITY SCHOOL OF THE ARTS’ DIGITAL STORYTELLING LAB ANNOUNCES “CONVERGENT,” A LIVE PROGRAM AND PODCAST FROM THE FILM SOCIETY LINCOLN CENTER Inaugural production Feb. 23 to celebrate the Lab’s “Digital Dozen.” honoring groundbreaking storytellers, and kick off 2016 edition of Sherlock Holmes and the Internet of Things  Columbia University’s Digital Storytelling Lab (DSL) is launching […]

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    Sherlock Holmes returns to Lincoln Center

    Sherlock Holmes & the Internet of Things returns Feb 23rd to Lincoln Center for our first meetup of 2016. This special event will kickoff with a presentation of the Columbia Digital Storytelling Lab’s Digital Dozen: Breakthroughs in Storytelling. A number of the creators featured on the list will be joining us. After the presentation we’ll move […]

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    Breakthroughs in Storytelling

    Columbia’s “Digital Dozen: Breakthroughs in Storytelling” celebrates the year’s most creative examples of digitally enabled storytelling as judged by the Columbia Digital Storytelling Lab. The works honored for 2015 include an ad campaign; a video game; an art installation; an experimental opera; an online community whose leaders have been targeted by murderous fundamentalists; and two […]

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    The Human Element

    Finding ways to ignite the imagination of many As I lead the first group of festival participants onto Lincoln Center’s Hearst Plaza, we’ve been battling a number of technical issues. The WiFi is cutting in and out and the phones that we’ve rented are freezing and crashing. On top of that, our Raspberry Pi-enabled Rotary […]

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    Bridging the Physical & Digital Worlds

    Explorations into the wilds of a Massive Online/Offline Collaboration — 12 things to consider when building collaborative spaces Disclaimer when we say MOOC we are NOT talking about a massive open online course but instead referring to a massive online/offline collaboration. Collaboration can be a bitch. Communication is often strained. Working across time zones with dispersed teams […]

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    Welcome to Sherlock Holmes & the Internet of Things

    They resemble a line of ants transporting food back to a colony. Some carry rolls of tape, others clutch massive reams of butcher paper and a select few are the keeper of the scissors. Over a 100 people follow me out of the National Stadium located in Warsaw. We’re on a collective mission. Over the […]

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    “The Power of Immersive Media” featured in strategy+business magazine 

    Digital Storytelling Lab member Frank Rose has published a feature-length essay in the spring issue of strategy+business, the global business quarterly, on immersive storytelling as a tool for brand marketing. Titled “The Power of Immersive Media,” the article defines immersion as “the process of losing oneself in a fictional world” and traces its evolution in […]

  • DAVOS/SWITZERLAND, 23JAN11 - The WEF logo is seen on a window at the congress center during preparations for the upcoming Annual Meeting 2011 of the World Economic Forum in Davos, Switzerland, January 23, 2011.

Copyright by World Economic Forum
swiss-image.ch/Photo by Jolanda Flubacher

    Columbia DSL at World Economic Forum

    Digital Storytelling Lab director Lance Weiler recently had work presented at Davos. The following post along with a new report on The Business of Creativity was released by the World Economic Forum’s annual gathering. Weiler spent the last three years on a steering committee for the WEF focused on Norms and Values in Digital Media. […]

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    Entering the World of Sherlock Holmes

    On September 28th, a group of 25 storytellers, game designers, developers, makers, academics, and students came together for our Sherlock Holmes & the Internet of Things launch event. Over the course of the day teams explored ways to re-imagine the world of Sherlock Holmes. Starting in October, Sherlock Holmes and the Internet of Things will […]